[up_sect_firsta_svu] cost = 5120 value = +10 fire_dispersion_base = -0.02 inv_weight = +0.134 [up_sect_firstc_svu] cost = 4860 value = +15 condition_shot_dec = -0.0006 condition_queue_shot_dec = -0.0006 misfire_start_prob = -0.001 misfire_end_prob = -0.01 inv_weight = +0.14 [up_sect_firste_svu] cost = 6210 value = +25 bullet_speed = +200 fire_dispersion_base = -0.02 inv_weight = +0.112 [up_sect_firstf_svu] cost = 6480 value = +20 fire_dispersion_base = -0.04 inv_weight = +0.142 [up_sect_secona_svu] cost = 5490 value = +10 condition_shot_dec = -0.0003 condition_queue_shot_dec = -0.0003 misfire_start_prob = -0.0005 misfire_end_prob = -0.005 inv_weight = +0.1 [up_sect_seconc_svu] cost = 5680 value = -10 cam_dispersion = -0.138 cam_dispersion_inc = 0.0 ;-0.138 cam_step_angle_horz = -0.241 zoom_cam_dispersion = -0.118 zoom_cam_dispersion_inc = 0.0 ; -0.118 zoom_cam_step_angle_horz = -0.203 inv_weight = +0.202 [up_sect_second_svu] cost = 5890 value = +15 condition_shot_dec = -0.0004 condition_queue_shot_dec = -0.0004 misfire_start_prob = -0.001 misfire_end_prob = -0.01 inv_weight = +0.2 [up_sect_secone_svu] cost = 5650 value = -0.55 inv_weight = -0.55 crosshair_inertion = -0.5 PDM_disp_base = -0.1 PDM_disp_vel_factor = -0.4 PDM_disp_accel_factor = -0.4 [up_sect_seconf_svu] cost = 4190 value = +25 rpm = +25 [up_sect_thirda_svu] cost = 5620 value = -10 cam_dispersion = -0.138 cam_dispersion_inc = 0.0 ;-0.138 cam_step_angle_horz = -0.241 zoom_cam_dispersion = -0.118 zoom_cam_dispersion_inc = 0.0 ; -0.118 zoom_cam_step_angle_horz = -0.203 inv_weight = +0.18 [up_sect_thirdc_svu] cost = 5140 value = +20 crosshair_inertion = -1.5 PDM_disp_base = -0.85 PDM_disp_vel_factor = -1.25 PDM_disp_accel_factor = -1.25 inv_weight = -0.22 [up_sect_fourta_svu] cost = 5130 value = -5 cam_dispersion = -0.057 cam_dispersion_inc = 0.0 ;-0.047 cam_step_angle_horz = -0.07 zoom_cam_dispersion = -0.047 zoom_cam_dispersion_inc = 0.0 ; -0.037 zoom_cam_step_angle_horz = -0.065 inv_weight = +0.1 [up_sect_fourtc_svu] cost = 5760 value = +5 bullet_speed = +35 fire_dispersion_base = -0.01 inv_weight = +0.1 [up_sect_fourte_svu] cost = 4750 value = +10 fire_dispersion_base = -0.015 inv_weight = +0.1 [up_sect_fourtf_svu] cost = 5540 value = +5 rpm = +25 inv_weight = +0.1 [up_sect_fiftha_svu] cost = 1500 scope_zoom_factor = -25 [up_sect_fifthc_svu] cost = 7000 scope_dynamic_zoom = on [up_sect_fifthf_svu] ;Тепловизор ;------------------ cost = 10000 scope_alive_detector = scope_detector ;---------------------------------------------------------------------------------------------------------------------- [up_firsta_svu] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_svu section = up_sect_firsta_svu property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auts_a2_name description = st_up_auts_a2_descr icon = ui_inGame2_upgrade_SVUmk2_1 [up_firstc_svu] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_svu section = up_sect_firstc_svu property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auts_b3_name description = st_up_auts_b3_descr icon = ui_inGame2_upgrade_SVUmk2_2 [up_firste_svu] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_svu property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auts_c1_name description = st_up_auts_c1_descr icon = ui_inGame2_upgrade_SVUmk2_3 [up_firstf_svu] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_svu property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auts_c3_name description = st_up_auts_c3_descr icon = ui_inGame2_upgrade_SVUmk2_4 [up_secona_svu] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_svu section = up_sect_secona_svu property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvs_a1_name description = st_up_stvs_a1_descr icon = ui_inGame2_upgrade_SVUmk2_5 [up_seconc_svu] scheme_index = 1, 1 known = 1 effects = up_gr_seconef_svu section = up_sect_seconc_svu property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvs_b1_name description = st_up_stvs_b1_descr icon = ui_inGame2_upgrade_SVUmk2_6 [up_second_svu] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_svu section = up_sect_second_svu property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvs_b3_name description = st_up_stvs_b3_descr icon = ui_inGame2_upgrade_SVUmk2_7 [up_secone_svu] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_svu property = prop_weight precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_a1_name description = st_up_stk_a1_descr icon = ui_inGame2_upgrade_TRs_301_13 [up_seconf_svu] scheme_index = 2, 3 known = 1 effects = section = up_sect_seconf_svu property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvs_c2_name description = st_up_stvs_c2_descr icon = ui_inGame2_upgrade_SVUmk2_9 [up_thirda_svu] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_svu section = up_sect_thirda_svu property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pris_a1_name description = st_up_pris_a1_descr icon = ui_inGame2_upgrade_SVUmk2_10 [up_thirdc_svu] scheme_index = 1, 3 known = 1 effects = section = up_sect_thirdc_svu property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pris_b1_name description = st_up_pris_b1_descr icon = ui_inGame2_upgrade_SVUmk2_11 [up_fourta_svu] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_svu section = up_sect_fourta_svu property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_a1_name description = st_up_auto_a1_descr icon = ui_inGame2_upgrade_SGI_5K_5 [up_fourtc_svu] scheme_index = 1, 4 known = 1 effects = up_gr_fourtef_svu section = up_sect_firstf_l85 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c2_name description = st_up_stk_c2_descr icon = ui_inGame2_upgrade_IL86_4 [up_fourte_svu] scheme_index = 2, 4 known = 1 effects = section = up_sect_fourte_svu property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c4_name description = st_up_auto_c4_descr icon = ui_inGame2_upgrade_AKM_74_2_3 [up_fourtf_svu] scheme_index = 2, 5 known = 1 effects = section = up_sect_fourtf_svu property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b6_name description = st_up_zat_b6_descr icon = ui_inGame2_upgrade_TRs_301_3 [up_fiftha_svu] scheme_index = 0, 3 known = 1 effects = up_gr_fifthcd_svu section = up_sect_fiftha_svu property = prop_scope_8x precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = str_up_integrated_scope_8x description = str_up_integrated_scope_8x_descr icon = ui_inGame2_upgrade_svu_svd_8x ;weapon specific [up_fifthc_svu] scheme_index = 1, 5 known = 1 effects = up_gr_fifthef_svu section = up_sect_fifthc_svu property = prop_scope precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c3_name description = st_up_opt_c3_descr icon = ui_inGame2_upgrade_svu_svd_variable_zoom ;weapon specific [up_fifthe_svu] scheme_index = 2, 6 known = 1 effects = section = up_sect_fifthf_svu property = prop_autolockscope precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c1_name description = st_up_opt_c1_descr icon = ui_inGame2_upgrade_svu_svd_hax ;weapon specific ;---------------------------------------------------------------------------------------------------------------------- [up_gr_firstab_svu] elements = up_firsta_svu [up_gr_firstcd_svu] elements = up_firstc_svu [up_gr_firstef_svu] elements = up_firste_svu, up_firstf_svu [up_gr_seconab_svu] elements = up_secona_svu [up_gr_seconcd_svu] elements = up_seconc_svu, up_second_svu [up_gr_seconef_svu] elements = up_secone_svu, up_seconf_svu [up_gr_thirdab_svu] elements = up_thirda_svu [up_gr_thirdcd_svu] elements = up_thirdc_svu [up_gr_fourtab_svu] elements = up_fourta_svu [up_gr_fourtcd_svu] elements = up_fourtc_svu [up_gr_fourtef_svu] elements = up_fourte_svu, up_fourtf_svu [up_gr_fifthab_svu] elements = up_fiftha_svu [up_gr_fifthcd_svu] elements = up_fifthc_svu [up_gr_fifthef_svu] elements = up_fifthe_svu