
[up_sect_firsta_svu]
cost                                     = 5120
value                                    = +10
fire_dispersion_base                     = -0.02
inv_weight                               = +0.134

[up_sect_firstc_svu]
cost                                     = 4860
value                                    = +15

condition_shot_dec                       = -0.0006
condition_queue_shot_dec                 = -0.0006
misfire_start_prob                       = -0.001
misfire_end_prob                         = -0.01
inv_weight                               = +0.14

[up_sect_firste_svu]
cost                                     = 6210
value                                    = +25
bullet_speed                             = +200
fire_dispersion_base                     = -0.02
inv_weight                               = +0.112

[up_sect_firstf_svu]
cost                                     = 6480
value                                    = +20
fire_dispersion_base                     = -0.04

inv_weight                               = +0.142

[up_sect_secona_svu]
cost                                     = 5490
value                                    = +10

condition_shot_dec                       = -0.0003
condition_queue_shot_dec                 = -0.0003
misfire_start_prob                       = -0.0005
misfire_end_prob                         = -0.005
inv_weight                               = +0.1

[up_sect_seconc_svu]
cost                                     = 5680
value                                    = -10
cam_dispersion                           = -0.138 
cam_dispersion_inc                       = 0.0 ;-0.138 
cam_step_angle_horz                      = -0.241 
zoom_cam_dispersion                      = -0.118
zoom_cam_dispersion_inc                  = 0.0 ; -0.118
zoom_cam_step_angle_horz                 = -0.203
inv_weight                               = +0.202

[up_sect_second_svu]
cost                                     = 5890
value                                    = +15

condition_shot_dec                       = -0.0004
condition_queue_shot_dec                 = -0.0004
misfire_start_prob                       = -0.001
misfire_end_prob                         = -0.01
inv_weight                               = +0.2

[up_sect_secone_svu]
cost                                     = 5650
value                                    = -0.55
inv_weight                               = -0.55
crosshair_inertion                       = -0.5
PDM_disp_base                            = -0.1
PDM_disp_vel_factor                      = -0.4
PDM_disp_accel_factor                    = -0.4

[up_sect_seconf_svu]
cost                                     = 4190
value                                    = +25
rpm                                      = +25

[up_sect_thirda_svu]
cost                                     = 5620
value                                    = -10
cam_dispersion                           = -0.138 
cam_dispersion_inc                       = 0.0 ;-0.138 
cam_step_angle_horz                      = -0.241 
zoom_cam_dispersion                      = -0.118
zoom_cam_dispersion_inc                  = 0.0 ; -0.118
zoom_cam_step_angle_horz                 = -0.203
inv_weight                               = +0.18

[up_sect_thirdc_svu]
cost                                     = 5140
value                                    = +20
crosshair_inertion                       = -1.5
PDM_disp_base                            = -0.85
PDM_disp_vel_factor                      = -1.25
PDM_disp_accel_factor                    = -1.25
inv_weight                               = -0.22

[up_sect_fourta_svu]
cost                                     = 5130
value                                    = -5
cam_dispersion                           = -0.057
cam_dispersion_inc                       = 0.0 ;-0.047
cam_step_angle_horz                      = -0.07 
zoom_cam_dispersion                      = -0.047
zoom_cam_dispersion_inc                  = 0.0 ; -0.037
zoom_cam_step_angle_horz                 = -0.065
inv_weight                               = +0.1

[up_sect_fourtc_svu]
cost                                     = 5760
value                                    = +5
bullet_speed                             = +35
fire_dispersion_base                     = -0.01
inv_weight                               = +0.1

[up_sect_fourte_svu]
cost                                     = 4750
value                                    = +10
fire_dispersion_base                     = -0.015

inv_weight                               = +0.1

[up_sect_fourtf_svu]
cost                                     = 5540
value                                    = +5
rpm                                      = +25
inv_weight                               = +0.1

[up_sect_fiftha_svu]
cost		      		= 1500

scope_zoom_factor       = -25


[up_sect_fifthc_svu]
cost								= 7000

scope_dynamic_zoom					= on


[up_sect_fifthf_svu]
;Тепловизор
;------------------
cost		      		= 10000

scope_alive_detector = scope_detector



;----------------------------------------------------------------------------------------------------------------------
[up_firsta_svu]
scheme_index                             = 0, 0
known                                    = 1
effects                                  = up_gr_firstcd_svu
section                                  = up_sect_firsta_svu
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auts_a2_name
description                              = st_up_auts_a2_descr
icon                                     = ui_inGame2_upgrade_SVUmk2_1

[up_firstc_svu]
scheme_index                             = 1, 0
known                                    = 1
effects                                  = up_gr_firstef_svu
section                                  = up_sect_firstc_svu
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auts_b3_name
description                              = st_up_auts_b3_descr
icon                                     = ui_inGame2_upgrade_SVUmk2_2

[up_firste_svu]
scheme_index                             = 2, 0
known                                    = 1
effects                                  =
section                                  = up_sect_firste_svu
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auts_c1_name
description                              = st_up_auts_c1_descr
icon                                     = ui_inGame2_upgrade_SVUmk2_3

[up_firstf_svu]
scheme_index                             = 2, 1
known                                    = 1
effects                                  =
section                                  = up_sect_firstf_svu
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auts_c3_name
description                              = st_up_auts_c3_descr
icon                                     = ui_inGame2_upgrade_SVUmk2_4


[up_secona_svu]
scheme_index                             = 0, 1
known                                    = 1
effects                                  = up_gr_seconcd_svu
section                                  = up_sect_secona_svu
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvs_a1_name
description                              = st_up_stvs_a1_descr
icon                                     = ui_inGame2_upgrade_SVUmk2_5

[up_seconc_svu]
scheme_index                             = 1, 1
known                                    = 1
effects                                  = up_gr_seconef_svu
section                                  = up_sect_seconc_svu
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvs_b1_name
description                              = st_up_stvs_b1_descr
icon                                     = ui_inGame2_upgrade_SVUmk2_6

[up_second_svu]
scheme_index                             = 1, 2
known                                    = 1
effects                                  = up_gr_seconef_svu
section                                  = up_sect_second_svu
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvs_b3_name
description                              = st_up_stvs_b3_descr
icon                                     = ui_inGame2_upgrade_SVUmk2_7

[up_secone_svu]
scheme_index                             = 2, 2
known                                    = 1
effects                                  =
section                                  = up_sect_secone_svu
property                                 = prop_weight
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stk_a1_name
description                              = st_up_stk_a1_descr
icon                                     = ui_inGame2_upgrade_TRs_301_13

[up_seconf_svu]
scheme_index                             = 2, 3
known                                    = 1
effects                                  =
section                                  = up_sect_seconf_svu
property                                 = prop_rpm
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvs_c2_name
description                              = st_up_stvs_c2_descr
icon                                     = ui_inGame2_upgrade_SVUmk2_9


[up_thirda_svu]
scheme_index                             = 0, 2
known                                    = 1
effects                                  = up_gr_thirdcd_svu
section                                  = up_sect_thirda_svu
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_pris_a1_name
description                              = st_up_pris_a1_descr
icon                                     = ui_inGame2_upgrade_SVUmk2_10

[up_thirdc_svu]
scheme_index                             = 1, 3
known                                    = 1
effects                                  =
section                                  = up_sect_thirdc_svu
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_pris_b1_name
description                              = st_up_pris_b1_descr
icon                                     = ui_inGame2_upgrade_SVUmk2_11


[up_fourta_svu]
scheme_index                             = 0, 3
known                                    = 1
effects                                  = up_gr_fourtcd_svu
section                                  = up_sect_fourta_svu
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_a1_name
description                              = st_up_auto_a1_descr
icon                                     = ui_inGame2_upgrade_SGI_5K_5

[up_fourtc_svu]
scheme_index                             = 1, 4
known                                    = 1
effects                                  = up_gr_fourtef_svu
section                                  = up_sect_firstf_l85
property                                 = prop_bullet_speed

precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stk_c2_name
description                              = st_up_stk_c2_descr
icon                                     = ui_inGame2_upgrade_IL86_4

[up_fourte_svu]
scheme_index                             = 2, 4
known                                    = 1
effects                                  =
section                                  = up_sect_fourte_svu
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = true
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_c4_name
description                              = st_up_auto_c4_descr
icon                                     = ui_inGame2_upgrade_AKM_74_2_3

[up_fourtf_svu]
scheme_index                             = 2, 5
known                                    = 1
effects                                  =
section                                  = up_sect_fourtf_svu
property                                 = prop_rpm
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_b6_name
description                              = st_up_zat_b6_descr
icon                                     = ui_inGame2_upgrade_TRs_301_3


[up_fiftha_svu]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fifthcd_svu
section                 = up_sect_fiftha_svu
property                = prop_scope_8x

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = str_up_integrated_scope_8x
description             = str_up_integrated_scope_8x_descr
icon                    = ui_inGame2_upgrade_svu_svd_8x					;weapon specific


[up_fifthc_svu]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_fifthef_svu
section                 = up_sect_fifthc_svu
property                = prop_scope

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_c3_name
description             = st_up_opt_c3_descr
icon                    = ui_inGame2_upgrade_svu_svd_variable_zoom 		;weapon specific

[up_fifthe_svu]
scheme_index            = 2, 6
known                   = 1
effects                 =
section                 = up_sect_fifthf_svu
property                = prop_autolockscope 

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_c1_name
description             = st_up_opt_c1_descr
icon                    = ui_inGame2_upgrade_svu_svd_hax				;weapon specific


;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_svu]
elements                                 = up_firsta_svu

[up_gr_firstcd_svu]
elements                                 = up_firstc_svu

[up_gr_firstef_svu]
elements                                 = up_firste_svu, up_firstf_svu

[up_gr_seconab_svu]
elements                                 = up_secona_svu

[up_gr_seconcd_svu]
elements                                 = up_seconc_svu, up_second_svu

[up_gr_seconef_svu]
elements                                 = up_secone_svu, up_seconf_svu

[up_gr_thirdab_svu]
elements                                 = up_thirda_svu

[up_gr_thirdcd_svu]
elements                                 = up_thirdc_svu

[up_gr_fourtab_svu]
elements                                 = up_fourta_svu

[up_gr_fourtcd_svu]
elements                                 = up_fourtc_svu

[up_gr_fourtef_svu]
elements                                 = up_fourte_svu, up_fourtf_svu

[up_gr_fifthab_svu]
elements                                 = up_fiftha_svu

[up_gr_fifthcd_svu]
elements                                 = up_fifthc_svu

[up_gr_fifthef_svu]
elements                                 = up_fifthe_svu
